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Unreal Tournament Configuration
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The following configuration changes will allow you to continue to use the in-game server browser.
You must edit your UnrealTournament.ini file located in the System folder where you installed the game:
Under the [UBrowserAll] heading, locate the first ListFactories array item that has nothing after the equal (=) sign.
It will probably be array item 2 and will look like this: ListFactories[2]=
Make the array entry look like this, again using array item 2 as our example:
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=gsm.qtracker.com,MasterServerTCPPort=28900,Region=0,GameName=ut
Make certain that bFallbackFactories is set to False, otherwise your changes may be overwritten:
bFallbackFactories=False
And finally, add this at the end of the .ini file, otherwise your changes may be overwritten:
[UBrowser.UBrowserMainClientWindow]
bKeepMasterServer=True
To get your game server listed on the master server, server administrators will want to add will need to add the following line to their UnrealTournament.ini file located in the System folder where you installed the game:
ServerActors=IpServer.UdpServerUplink MasterServerAddress=gsm.qtracker.com MasterServerPort=27900
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